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		<title>Lan on sigtar.com</title>
		<link>https://sigtar.com/tags/lan/</link>
		<description>Recent content in Lan on sigtar.com</description>
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			<lastBuildDate>Mon, 05 Feb 2018 00:00:00 +1300</lastBuildDate>
		
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				<title>steamcache for gaming</title>
				<link>https://sigtar.com/2018/02/05/steamcache-for-gaming/</link>
				<pubDate>Mon, 05 Feb 2018 00:00:00 +1300</pubDate>
				<guid>https://sigtar.com/2018/02/05/steamcache-for-gaming/</guid>
				<description>&lt;p&gt;Assuming you have docker running at home, check out these two docker projects - one is the cache (powered by nginx), the other is the dns servcie (which intercepts steam calls)&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://hub.docker.com/r/steamcache/steamcache&#34;&gt;https://hub.docker.com/r/steamcache/steamcache&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://hub.docker.com/r/steamcache/steamcache-dns&#34;&gt;https://hub.docker.com/r/steamcache/steamcache-dns&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://hub.docker.com/r/steamcache/sniproxy&#34;&gt;https://hub.docker.com/r/steamcache/sniproxy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;When you have all three up and running you can confirm HITS to the cache by running the following against the steamcache container;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;docker exec -it steamcache tail -f /data/logs/access.log&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&#34;https://sigtar.com/2018/02/05/steamcache-for-gaming/capture-4/&#34;&gt;&lt;img src=&#34;https://sigtar.com/wp-content/uploads/Capture-2.png&#34; alt=&#34;&#34;&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;This is great if you have a gaming cafe or LAN over at your house on occasion, all steam games will be cached to local disk so that your internet pipe gets a break. ;)&lt;/p&gt;</description>
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				<title>Gaming - Starcraft 2 says bye bye to LAN networking</title>
				<link>https://sigtar.com/2009/07/05/gamin-starcraft-2-says-bye-bye-to-lan-networking/</link>
				<pubDate>Sun, 05 Jul 2009 00:00:00 +1200</pubDate>
				<guid>https://sigtar.com/2009/07/05/gamin-starcraft-2-says-bye-bye-to-lan-networking/</guid>
				<description>&lt;p&gt;&lt;a href=&#34;https://sigtar.com/wp-content/uploads/2009/07/images.jpg&#34;&gt;&lt;img src=&#34;https://sigtar.com/wp-content/uploads/2009/07/images.jpg&#34; alt=&#34;images&#34; title=&#34;images&#34;&gt;&lt;/a&gt;A few days ago the NDA&amp;rsquo;s were lifted on Star Craft 2. One of the most shocking features was that there is NO LAN option for multi player? (i&amp;rsquo;m ignoring the split into 3 games thing - as i don&amp;rsquo;t really mind that too much)&lt;/p&gt;&#xA;&lt;p&gt;Was just a bit worrying to me, since myself and quite a few of my friends still continue with the dying tradition of LAN parties. I can under stand blizzards move from a business perspective, as rumour has it they wish to get a piece of the pie when it comes to large competitive gaming events.&lt;/p&gt;</description>
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