Lan

steamcache for gaming

Assuming you have docker running at home, check out these two docker projects - one is the cache (powered by nginx), the other is the dns servcie (which intercepts steam calls)

  1. https://hub.docker.com/r/steamcache/steamcache
  2. https://hub.docker.com/r/steamcache/steamcache-dns
  3. https://hub.docker.com/r/steamcache/sniproxy

When you have all three up and running you can confirm HITS to the cache by running the following against the steamcache container;

docker exec -it steamcache tail -f /data/logs/access.log

This is great if you have a gaming cafe or LAN over at your house on occasion, all steam games will be cached to local disk so that your internet pipe gets a break. ;)

Gaming - Starcraft 2 says bye bye to LAN networking

imagesA few days ago the NDA’s were lifted on Star Craft 2. One of the most shocking features was that there is NO LAN option for multi player? (i’m ignoring the split into 3 games thing - as i don’t really mind that too much)

Was just a bit worrying to me, since myself and quite a few of my friends still continue with the dying tradition of LAN parties. I can under stand blizzards move from a business perspective, as rumour has it they wish to get a piece of the pie when it comes to large competitive gaming events.